The Ragnarok Checklist

Table of Contents


Potions

ancient    aqua      brown     bubbly    clear
filmy      foul      frothy    glowing   grey
gritty     icy       muddy     murky     oily
opaque     orange    pale      roiling   smoky
tepid      viscous   yellow              [hybrid]

blindness         blinds you
constitution      gain constitution
contamination     your hair falls out, you die 
curing            cures maladies when blessed
depredation       detect objects
drinking water    sometimes needed to mix potions
endurance         raises hit points above maximum
experience        gain experience
hallucination     make you hallucinate
holy water        gain luck
lycanthropy       makes you a werecreature
mead              confuses you
paralysis         paralyses you
phasing           enables you to walk through things
raise magic       gain magic points
rejuvenation      restores your strength
restore magic     restores your magic points
scaling           lowers your armour class
soul seeking      detect monsters
speed             makes you faster
strength          makes you stronger
translucence      make you invisible
venom             poisons you

animation         gain the power of animation
diagnosis         gain the diagnosis skill
dimension travel  gain the power of dimension travel
geology           gain the terraforming skill
heat              gain the power of heat radiation
invulnerability   makes you invulnerable for a while
music             gain the music ability
precognition      gain the precognition skill
second life       saves your life, once
transformation    turns you into a cool monster


Scrolls

ancient    charred   crincly   cryptic   decayed
faded      flimsy    folded    hemp      leather
ornate     papyrus   prose     ragged    runic
shiny      silken    smudged   stained   vellum
wordy      woven

alliance          charms monsters
blessing          blesses or improves an object
cartography       maps the level
destruction       destroys an object
dispel hex        removes hex or curse on objects
enchantment       enchants an object
extinction        genocides a race
flame             burns you
identification    identifies object(s)
knowledge         you gain an ability or skill
lava strike       creates lava around you
pure evil         never good
recall            transports you to homing location
recharging        recharges an object
summoning         summons monsters to help you
switch bodies     takes over another creature
time stop         freezes all monsters and time counter, may
                  summon time lord
transport         transports you to the Bazaar and back to
                  where you came from
trap generation   creates traps around you
traveling         teleports you
twelve gates      creates monsters around you
wonder            changes the terrain, animates objects,
                  creates trees, ploymorphs you, makes flasks
                  of potions, bless if hoping for a good
                  polymorph


Wands

alder      ash       beech     birch     elder
elm        fir       forked    hazel     larch
laurel     linden    long      maple     oak
pine       poplar    runed     short     spruce
walnut     willow    yew

amusement         evil wand
annihilation      destroys V-shaped part of level
armoring          improves armour class
cancellation      cancels magical abilities
chaos             arbitrary: sometimes good, sometimes bad: may
                  cancel need for food, summon monsters, change
                  you, or create objects
deanimation       turns undead (this includes destroying them
                  outright)
death             kills creatures
displacement      teleports creatures
evocation         creates monsters
fire              incinerates something
flaying           acid attack: severs monsters, may reduce
                  armour
hastening         improves speed
healing           heals creatures
ice               freezes something
light             lights an area
polymorph         changes something, including yourself or
                  monsters
restoration       restores you to your original form
sleep             puts creatures to sleep
stoning           turns creatures to stone
transmutation     changes the terrain
trap detection    you find traps in sight
tunneling         digs holes or corridors
wands             duplicates random other wand
wishing           you may make a wish


Rings

agate      beryl     bone      emerald   garnet
gold       jade      jasper    jet       kunzite
onyx       opal      pearl     peridot   ruby
sard       silver    topaz

agility           improves your armour class
soul trapping     traps souls of creatures killed
ashes             gives you resistance to heat
crystal skin      gives you resistance to acid
delusion          identifies as another ring, but isn't
draining          drains your hit points quickly
famine            makes you consume food quickly
genesis           creates monsters once in a while
immunity          gives you resistance to poison
insulation        gives you resistance to cold
invisibility      makes you invisible
locus mastery     gives you teleport control
protection        detects traps and hidden dangers
purity and luck   always a ring of delusion
regeneration      makes you gain hit points quickly
relocation        teleports you now and then
third sight       makes you see invisible creatures


Amulets

eternal life      its owner will never perish
ethereality       the wearer can walk through any obstacle
Eye of Sertrud    undetermined powers, can be exchanged for
                  something else by Thor
holding           worthless gem, prevents teleport (?)
infravision       extends the visual range of the wearer
might             increases the wearer's strength by 15
quickening        you gain ten speed levels (starting speed is
                  10), runs out and becomes an Eye of Sertrud


Food

black mushroom    lose some hit points, gain heat vision for a
                  while
bleached root     may increase constitution by 2-5 hit points
clay lump         stops stoning if eaten in time
food ration       bland but filling
gnarled root      raises constitution; medicinal value
green lump        high nutrition value
green mushroom    raises your maximum hit points
magic cookie      cures leglessness
mottled mushroom  delicious, but makes you twist in pain later
red mushroom      makes you blind
skeleton          nothing
speckled growth   you hallucinate, go berserk, do random things
spongy mass       destroys your sixth sense
strange herb      fills your belly
urn (food)        food value
urn (meat)        food value
urn (green p.)    gain strength
urn (orange p.)   20% chance of gaining night vision (you can
                  supposedly see better in mist)
urn (small urn)   try again
urn (nothing)     nothing
white mushroom    makes you lose a lot of food, might even kill
yellow mushroom   makes you lose strength


Armor

banded mail        6   torso    
blazing cape       ?   body     lights your way
bracers            1   wrist    
chain mail         5   torso    
chin strap         ?   chin     greed with wand of wishing
crystal gloves     ?   hand     attack with bare hands
disperser helm     1   head     mental attack protection
gauntlets          2   hand     
golden togs        ?   jewelry  greed with wand of wishing
gorget             1   neck     guards against iridorn's attack
greaves            1   ankles   
grey cloak         1   body     
helm of knowledge  ?   head     makes scrolls of knowledge more
                                powerful
helmet             1   head     
holocaust cloak    3   body     heat protection
iron shield        3   arm      
leather armor      1   torso    
leather boots      1   feet     
mirror shield      5   arm      gaze attack protection
mithril mail       10  torso    weightless
norse boots        ?   feet     nothing special, loser artifact
plate mail         7   torso    
scale mail         3   torso    
silver mantle      0   body     magic protection
war vest           ?   torso    heals grevious wounds


Tools

anvil             blacksmith's tool
black gem         throw at enemies to increase your maximum hit
                  points (don't wear the ring of soul trapping)
diamond needle    increases psychic powers
diary             may contain useful information
disruption horn   makes a roof collapse when blown
dwarven arm       bring this arm to Tyr
empty vial        to fill with some content when you are over
                  water or on Azare's Plane
Gjall             blow it to ward off lesser creatures, blow
                  near Heimdall, on Bifrost
glass ocarina     used for dimension travel from/to almost any
                  location to/from the Crossroads
grappling hook    throw this to pull yourself out of a pit or
                  over rubble
green stone       makes Skyld non-invulnerable
ingot             blacksmith's raw material
Lazlul's rope     can be used to climb up holes
lodestone         weighs a lot, usually cursed
ocarina           musical instrument, can be enchanted, moves
                  you from Crossroads to forest and vice versa
orb of imprisoning
                  can trap an enemy or oneself
origami           make a creature to fight for you
pick axe          use it to dig out of peril
red bag           this bag carries a lot, but weighs little
Skidbladnir       this ship carries a crew, but weighs little
statue            petrified creature: worth money in shops
stylus            used to write scrolls
tongs             blacksmith's tool
wooden flute      musical instrument, can be enchanted


Weapons

arrow             fired with a long bow; good damage
barbed whip       brutal weapon, designed to punish
battle axe        two-headed weapon, slices through metal
black sword       the black blade draws life from its victims,
                  may turn upon its wielder
bolt              fired with a crossbow; heavy damage
boomerang         returns when thrown
crossbow          wield it to fire bolts; heavy damage
flask             liquid fire, explosive and deadly
flint knife       low-damage weapon; may be wielded or thrown
Gungnir           Odin's spear; there is a reward for the
                  finder, you need strength 40 to wield it
ivory staff       expensive weapon, good against undead
katana            good, not too uncommon, weapon
long bow          wield it to fire arrows; good gamage
mace              heavy club, designed to smash
Mimming           Freyr's sword; there is a reward for the
                  finder, you need strenght 40 to wield it
Mjollnir          bring 5 Eyes of Stertrud to the Halls of
                  Grynr, good damage, returns when thrown,
                  usually
net               used to ensnare opponents
phaseblace        you hit hardly anything if not wielding this
                  when you are phasing
runesword         best ordinary weapon: never misses, good
                  damage
sai               short weapon used to maim opponents
scythe            Hela carries it, it does huge amounts of
                  damage
shuriken          high-damage throwing weapon
silver sword      fine silver weapon, good against
                  werecreatures
spear             heavy, high-damage weapon
throwing knife    low-damage last resort weapon
trident           lethal thrusting pole-arm
war hammer        good, heavy, weapon


Monsters

a archer
b bear, blood slug, blur, wild boar
c cockatrice
d draugr, dwarf, shadow dog, wild dog, wood dwarf
e edgewort, elgar, enchantress
f faleryn, funnel, weird fume
g elle giant, fire giant, gasball, ghost, gibberer, glard, gorm, hill giant, rock giant
h halcyon, hatchetfish, hrygar, homunculus
i imp, iridorn
j jagredin, stun jelly
k knell bird, knilb
l lacunar
m migdnart, minion, moleman, pale moss
n nidslacr
o ogre, red ooze
p pelgrat, preden, pyrta ath
q -
r ramapith, rat, raven, retchweed, roc
s secitt, sentinel, shade, slinn, sorcerer, stalker
t terrain, Thokk
u -
v borgon vile
w stun worm, were-us, werewolf, whale, wight, wizard, wyvern
x -
y yapok
z zarden

? changeling, evil one, god, great being, ivy creeper

A air ghola, anssk, Anxarcule, archmage, Aspenth
B bartok, basilisk, breleor, brown bat
C chameleon
D dreg, fire dragon, hel dragon, ice dragon
E Eitri, Emanon
F frost bat, fyleisch
G gnome, Gulveig, Gymir
H Harbard, Hela
I ice sphere
J jacchus
K kalvin, kobold, Konr Rig
L lorkesth, lower dwarf
M magician, morph, mudman
N Nidhogg, nymph
O orc
P phausq, Plogg
Q qivuit
R ranger, ruxicon
S giant squid, phantom asp, sandiff, serpent, shadow, Skyld, spirit, summoner
T troll
U ull, Uorik
V vanisher, Vanseril, vampire
W weir, wraith
X xyxort
Y yeti
Z -

@ (humans) adventurer, bandit, berserker, breeder, corpse, guardian, illusion, shopkeeper, swordsman, warrior, womera


Last changed: Tuesday, March 7th, 1995.
The Ragnarok Checklist / Boudewijn Waijers / kroisos@win.tue.nl