ancient aqua brown bubbly clear filmy foul frothy glowing grey gritty icy muddy murky oily opaque orange pale roiling smoky tepid viscous yellow [hybrid] blindness blinds you constitution gain constitution contamination your hair falls out, you die curing cures maladies when blessed depredation detect objects drinking water sometimes needed to mix potions endurance raises hit points above maximum experience gain experience hallucination make you hallucinate holy water gain luck lycanthropy makes you a werecreature mead confuses you paralysis paralyses you phasing enables you to walk through things raise magic gain magic points rejuvenation restores your strength restore magic restores your magic points scaling lowers your armour class soul seeking detect monsters speed makes you faster strength makes you stronger translucence make you invisible venom poisons you animation gain the power of animation diagnosis gain the diagnosis skill dimension travel gain the power of dimension travel geology gain the terraforming skill heat gain the power of heat radiation invulnerability makes you invulnerable for a while music gain the music ability precognition gain the precognition skill second life saves your life, once transformation turns you into a cool monster
ancient charred crincly cryptic decayed
faded flimsy folded hemp leather
ornate papyrus prose ragged runic
shiny silken smudged stained vellum
wordy woven
alliance charms monsters
blessing blesses or improves an object
cartography maps the level
destruction destroys an object
dispel hex removes hex or curse on objects
enchantment enchants an object
extinction genocides a race
flame burns you
identification identifies object(s)
knowledge you gain an ability or skill
lava strike creates lava around you
pure evil never good
recall transports you to homing location
recharging recharges an object
summoning summons monsters to help you
switch bodies takes over another creature
time stop freezes all monsters and time counter, may
summon time lord
transport transports you to the Bazaar and back to
where you came from
trap generation creates traps around you
traveling teleports you
twelve gates creates monsters around you
wonder changes the terrain, animates objects,
creates trees, ploymorphs you, makes flasks
of potions, bless if hoping for a good
polymorph
alder ash beech birch elder
elm fir forked hazel larch
laurel linden long maple oak
pine poplar runed short spruce
walnut willow yew
amusement evil wand
annihilation destroys V-shaped part of level
armoring improves armour class
cancellation cancels magical abilities
chaos arbitrary: sometimes good, sometimes bad: may
cancel need for food, summon monsters, change
you, or create objects
deanimation turns undead (this includes destroying them
outright)
death kills creatures
displacement teleports creatures
evocation creates monsters
fire incinerates something
flaying acid attack: severs monsters, may reduce
armour
hastening improves speed
healing heals creatures
ice freezes something
light lights an area
polymorph changes something, including yourself or
monsters
restoration restores you to your original form
sleep puts creatures to sleep
stoning turns creatures to stone
transmutation changes the terrain
trap detection you find traps in sight
tunneling digs holes or corridors
wands duplicates random other wand
wishing you may make a wish
agate beryl bone emerald garnet gold jade jasper jet kunzite onyx opal pearl peridot ruby sard silver topaz agility improves your armour class soul trapping traps souls of creatures killed ashes gives you resistance to heat crystal skin gives you resistance to acid delusion identifies as another ring, but isn't draining drains your hit points quickly famine makes you consume food quickly genesis creates monsters once in a while immunity gives you resistance to poison insulation gives you resistance to cold invisibility makes you invisible locus mastery gives you teleport control protection detects traps and hidden dangers purity and luck always a ring of delusion regeneration makes you gain hit points quickly relocation teleports you now and then third sight makes you see invisible creatures
eternal life its owner will never perish
ethereality the wearer can walk through any obstacle
Eye of Sertrud undetermined powers, can be exchanged for
something else by Thor
holding worthless gem, prevents teleport (?)
infravision extends the visual range of the wearer
might increases the wearer's strength by 15
quickening you gain ten speed levels (starting speed is
10), runs out and becomes an Eye of Sertrud
black mushroom lose some hit points, gain heat vision for a
while
bleached root may increase constitution by 2-5 hit points
clay lump stops stoning if eaten in time
food ration bland but filling
gnarled root raises constitution; medicinal value
green lump high nutrition value
green mushroom raises your maximum hit points
magic cookie cures leglessness
mottled mushroom delicious, but makes you twist in pain later
red mushroom makes you blind
skeleton nothing
speckled growth you hallucinate, go berserk, do random things
spongy mass destroys your sixth sense
strange herb fills your belly
urn (food) food value
urn (meat) food value
urn (green p.) gain strength
urn (orange p.) 20% chance of gaining night vision (you can
supposedly see better in mist)
urn (small urn) try again
urn (nothing) nothing
white mushroom makes you lose a lot of food, might even kill
yellow mushroom makes you lose strength
banded mail 6 torso
blazing cape ? body lights your way
bracers 1 wrist
chain mail 5 torso
chin strap ? chin greed with wand of wishing
crystal gloves ? hand attack with bare hands
disperser helm 1 head mental attack protection
gauntlets 2 hand
golden togs ? jewelry greed with wand of wishing
gorget 1 neck guards against iridorn's attack
greaves 1 ankles
grey cloak 1 body
helm of knowledge ? head makes scrolls of knowledge more
powerful
helmet 1 head
holocaust cloak 3 body heat protection
iron shield 3 arm
leather armor 1 torso
leather boots 1 feet
mirror shield 5 arm gaze attack protection
mithril mail 10 torso weightless
norse boots ? feet nothing special, loser artifact
plate mail 7 torso
scale mail 3 torso
silver mantle 0 body magic protection
war vest ? torso heals grevious wounds
anvil blacksmith's tool
black gem throw at enemies to increase your maximum hit
points (don't wear the ring of soul trapping)
diamond needle increases psychic powers
diary may contain useful information
disruption horn makes a roof collapse when blown
dwarven arm bring this arm to Tyr
empty vial to fill with some content when you are over
water or on Azare's Plane
Gjall blow it to ward off lesser creatures, blow
near Heimdall, on Bifrost
glass ocarina used for dimension travel from/to almost any
location to/from the Crossroads
grappling hook throw this to pull yourself out of a pit or
over rubble
green stone makes Skyld non-invulnerable
ingot blacksmith's raw material
Lazlul's rope can be used to climb up holes
lodestone weighs a lot, usually cursed
ocarina musical instrument, can be enchanted, moves
you from Crossroads to forest and vice versa
orb of imprisoning
can trap an enemy or oneself
origami make a creature to fight for you
pick axe use it to dig out of peril
red bag this bag carries a lot, but weighs little
Skidbladnir this ship carries a crew, but weighs little
statue petrified creature: worth money in shops
stylus used to write scrolls
tongs blacksmith's tool
wooden flute musical instrument, can be enchanted
arrow fired with a long bow; good damage
barbed whip brutal weapon, designed to punish
battle axe two-headed weapon, slices through metal
black sword the black blade draws life from its victims,
may turn upon its wielder
bolt fired with a crossbow; heavy damage
boomerang returns when thrown
crossbow wield it to fire bolts; heavy damage
flask liquid fire, explosive and deadly
flint knife low-damage weapon; may be wielded or thrown
Gungnir Odin's spear; there is a reward for the
finder, you need strength 40 to wield it
ivory staff expensive weapon, good against undead
katana good, not too uncommon, weapon
long bow wield it to fire arrows; good gamage
mace heavy club, designed to smash
Mimming Freyr's sword; there is a reward for the
finder, you need strenght 40 to wield it
Mjollnir bring 5 Eyes of Stertrud to the Halls of
Grynr, good damage, returns when thrown,
usually
net used to ensnare opponents
phaseblace you hit hardly anything if not wielding this
when you are phasing
runesword best ordinary weapon: never misses, good
damage
sai short weapon used to maim opponents
scythe Hela carries it, it does huge amounts of
damage
shuriken high-damage throwing weapon
silver sword fine silver weapon, good against
werecreatures
spear heavy, high-damage weapon
throwing knife low-damage last resort weapon
trident lethal thrusting pole-arm
war hammer good, heavy, weapon
? changeling, evil one, god, great being, ivy creeper
A air ghola, anssk, Anxarcule, archmage, Aspenth
B bartok, basilisk,
breleor, brown bat
C chameleon
D dreg, fire dragon, hel dragon, ice
dragon
E Eitri, Emanon
F frost bat, fyleisch
G gnome, Gulveig,
Gymir
H Harbard, Hela
I ice sphere
J jacchus
K kalvin, kobold, Konr
Rig
L lorkesth, lower dwarf
M magician, morph, mudman
N Nidhogg,
nymph
O orc
P phausq, Plogg
Q qivuit
R ranger, ruxicon
S giant
squid, phantom asp, sandiff, serpent, shadow, Skyld, spirit, summoner
T
troll
U ull, Uorik
V vanisher, Vanseril, vampire
W weir, wraith
X
xyxort
Y yeti
Z -
@ (humans) adventurer, bandit, berserker, breeder, corpse, guardian, illusion, shopkeeper, swordsman, warrior, womera